Mark Edward Grimm

Mark Edward Grimm is an artist and educator experimenting with digital and analog sound, imagery, and interactive objects in various forms since the mid-1990s. After receiving an M.F.A. at the Rochester Institute of Technology, he went on to study education at Columbia University in New York City. He has taught media arts and technology theory at various universities for the past 15 years.

His current interests include process philosophy and DIY culture, specifically open-source software, interactive electronic art/performance, and arts-oriented computer programming, with the emphasis on the programming language Pure Data (Pd). He also owns and runs a motel/art/performance space.

Classes (Selected)

  • ART 2701 Introduction to Digital MediaThis course explores the use of digital technology in contemporary art making. Students approach software programs by researching historical and contemporary art issues, with emphasis on how to differentiate between analog and digital forms. Through the investigation of the history of digital technology students will gain an understanding of digital culture and its correlation to social, aesthetic and theoretical issues. Topics explored include time-based art, network culture, image resolution, computational techniques, virtuality, and interactivity.