Virtual Places Option Studio II
- Instructor: Henry Richardson
- Time: M, W, F 12:20–4:25 p.m.
- Location: TBA
- Credits: 6
Real time experiential design and visualization in urban design
Professor Henry Richardson with Christopher Morse, VC, SHoP Architects; Alexandra Pollock, AIA, FXCollaborative; and the Project W.R.E.N. team from Epic Games
The spring 2020 Virtual Places option studio will seek to explore ways in which conceptual space making and experiential placemaking can be better synchronized in the urban design process. The studio has three major goals. The first is to explore space-making and placemaking content in urban design. The second is to use "big data" design tools to procedurally develop alternative urban design scenarios in real-time. These "macro-models" will then be brought into a gaming engine (UE4) as urban contexts for the real-time, iterative design of specific buildings and building complexes on selected urban sites. The process of design at both the urban and building scale will alternate between desktop and in virtual reality (VR). Plugins specially developed by the Virtual Places research team will be used to link the DCC software to Unreal Engine 4. A third and last goal is collaborative design and design review in augmented and virtual reality. Design teams will use collaborative VR design and review tools to work on their projects in real and asynchronous time using selected urban design criteria and metrics.
The spring 2020 studio will build on the fall Virtual Places studio as well as introduce new material. Cities that will be explored include New York City, Philadelphia, and Boston. While the spring studio is open to all eligible students, students who have taken the fall 2019 studio are welcome to ballot for the spring studio as the themes and vehicles of exploration will be substantially different.
A detailed syllabus will be issued at the beginning of the semester.
This studio is supported by a grant from Epic Games Inc.