CS 1620 Visual Imaging in the Electronic Age
This project consisted of building a 3D environment (building, location, etc) in Rhinoceros 3D and then exporting it to Unreal Engine. Our building consisted of different rooms that were intended to spark various emotions. For example, the fear room with scary sounds and a witch laugh when interacting with the walls, or the nostalgia room in which you’d find childhood toys. The main room housed the metal beating heart, in which one could enter and hear the heartbeat.