Multidisciplinary Student Team Wins Game Award with "Magic Moving Mansion Mania"

Colorful ornamentals and text, and a cartoon figure of a girl in a two-dimensional illustration

In Magic Moving Mansion Mania, the character Anastasia must navigate a shifting mansion.

November 28, 2017

A character named Anastasia finds herself lost in her grandmother's mysterious moving mansion in a mobile game for iOS and Android created by a team that included Charisse Foo (B.Arch. '18) and Yichen Jia (B.Arch. '18). Magic Moving Mansion Mania won Best Student Game at the 2017 Boston Festival of Indie Games, held at MIT in Cambridge, Massachusetts, in September.

Foo and Jia were part of a Cornell computing and information science student team that developed the game last semester for the class CS/INFO 4152: Advanced Projects in Computer Game Development. For the festival's digital showcase the team created a trailer for their contest entry, and updates on the team's Facebook page displayed screenshots and playful text, including, "Anastasia discovers that the rooms are a little strange . . . they seem to move while she's not looking!", and, "Help guide her to safety, but don't let her fall into nothingness!"


The Game Design Initiative at Cornell (GDIAC) offers project-oriented classes specifically dedicated to game design, where students work in interdisciplinary teams of four to six students to develop a game. At the close of the semester, the students present their projects at the GDIAC Showcase, which is open to the public. "Magic Moving Mansion Mania" won Most Polished Game, as well as Second Place Audience Choice, at the 2017 GDIAC Showcase held in May.

The game may be downloaded for free from the App Store and Google Play.

The Boston Festival of Indie Games celebrates independent game development in New England and beyond and showcases the efforts of independent game developers, as well as youth programs focused on game development and related fields.

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